3bool Player::onGround()
const {
return pos.y <= 0.0f; }
6 m_wasOnGround = onGround();
9 if (jumpPressed && onGround()) {
12 ZEN_LOG_TRACE(
"Jumped");
15 vy += gravity * deltaTime.seconds();
16 pos.y += vy * deltaTime.seconds();
24 emitter.props.position = pos;