1#include <SDL3/SDL_keyboard.h>
2#include <SDL3/SDL_mouse.h>
3#include <zen/inputs/ZEN_InputSystem.h>
6 void InputSystem::begin() { m_currKeyboard = SDL_GetKeyboardState(
nullptr); }
8 void InputSystem::end() {
9 std::memcpy(m_prev.data(), m_currKeyboard, SDL_SCANCODE_COUNT *
sizeof(
bool));
12 void InputSystem::reset() {
17 bool InputSystem::held(
int scancode)
const {
18 return (m_currKeyboard && m_currKeyboard[scancode]);
20 bool InputSystem::pressed(
int scancode)
const {
21 return m_currKeyboard && (m_currKeyboard[scancode] && !m_prev[scancode]);
23 bool InputSystem::released(
int scancode)
const {
24 return m_currKeyboard && (!m_currKeyboard[scancode] && m_prev[scancode]);