Zen 0.3.0
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ZEN_OpenGLRendererAPI.h
1#pragma once
2
3#include <zen/zen_pch.h>
4
5#include <zen/renderer/ZEN_RendererAPI.h>
6
7namespace Zen {
9 public:
10 void setClearColour(const glm::vec4 &colour) override;
11 void clear() override;
12
13 void drawIndexed(const std::shared_ptr<VertexArray> &vertexArray) override;
14 void setViewport(int width, int height) override;
15 };
16} // namespace Zen