8 static void setClearColour(
const glm::vec4 &colour) { s_rendererAPI->setClearColour(colour); }
10 static void clear() { s_rendererAPI->clear(); }
12 static void drawIndexed(
const std::shared_ptr<VertexArray> &vertexArray) {
13 s_rendererAPI->drawIndexed(vertexArray);
16 static void setViewport(
int width,
int height) { s_rendererAPI->setViewport(width, height); }