11 static void beginScene(
Camera &camera);
12 static void endScene();
14 static void submit(
const std::shared_ptr<Shader> &shader,
15 const std::shared_ptr<VertexArray> &vertexArray);
17 static RendererAPI::API getAPI() {
return RendererAPI::getAPI(); }
21 glm::mat4 ViewProjectionMatrix;
24 static SceneData *m_sceneData;