Zen
0.3.0
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ZEN_OpenGLBuffer.h
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#pragma once
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#include <zen/renderer/ZEN_Buffer.h>
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namespace
Zen {
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class
OpenGLVertexBuffer :
public
VertexBuffer
{
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public
:
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OpenGLVertexBuffer(
float
*vertices, uint32_t size);
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virtual
~OpenGLVertexBuffer();
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virtual
void
bind()
const override
;
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virtual
void
unbind()
const override
;
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virtual
void
setData(
const
void
*data, uint32_t size)
override
;
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virtual
const
BufferLayout
&getLayout()
const override
{
return
m_layout; }
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virtual
void
setLayout(
const
BufferLayout
&layout)
override
{ m_layout = layout; }
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private
:
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uint32_t m_rendererID;
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BufferLayout
m_layout;
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};
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class
OpenGLIndexBuffer :
public
IndexBuffer
{
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public
:
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OpenGLIndexBuffer(uint32_t *indices, uint32_t count);
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virtual
~OpenGLIndexBuffer();
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void
bind()
const override
;
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void
unbind()
const override
;
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uint32_t getCount()
const override
;
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void
setCount(uint32_t count)
override
;
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private
:
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uint32_t m_rendererID;
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uint32_t m_count;
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};
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};
// namespace Zen
Zen::BufferLayout
Definition
ZEN_Buffer.h:96
Zen::IndexBuffer
Definition
ZEN_Buffer.h:143
Zen::VertexBuffer
Definition
ZEN_Buffer.h:128
engine
zen
platform
OpenGL
ZEN_OpenGLBuffer.h
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