Definition at line 6 of file ZEN_OpenGLBuffer.h.
◆ OpenGLVertexBuffer()
| Zen::OpenGLVertexBuffer::OpenGLVertexBuffer |
( |
float * | vertices, |
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uint32_t | size ) |
◆ ~OpenGLVertexBuffer()
| Zen::OpenGLVertexBuffer::~OpenGLVertexBuffer |
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| ) |
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virtual |
◆ bind()
| void Zen::OpenGLVertexBuffer::bind |
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const |
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overridevirtual |
◆ Create()
| VertexBuffer * Zen::VertexBuffer::Create |
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float * | vertices, |
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uint32_t | size ) |
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staticinherited |
◆ getLayout()
| virtual const BufferLayout & Zen::OpenGLVertexBuffer::getLayout |
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const |
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inlineoverridevirtual |
◆ setData()
| void Zen::OpenGLVertexBuffer::setData |
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const void * | data, |
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uint32_t | size ) |
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overridevirtual |
◆ setLayout()
| virtual void Zen::OpenGLVertexBuffer::setLayout |
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const BufferLayout & | layout | ) |
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inlineoverridevirtual |
◆ unbind()
| void Zen::OpenGLVertexBuffer::unbind |
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const |
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overridevirtual |
The documentation for this class was generated from the following files: