Definition at line 8 of file ZEN_OpenGLVertexArray.h.
◆ OpenGLVertexArray()
| Zen::OpenGLVertexArray::OpenGLVertexArray |
( |
| ) |
|
◆ ~OpenGLVertexArray()
| Zen::OpenGLVertexArray::~OpenGLVertexArray |
( |
| ) |
|
|
overridevirtual |
◆ addVertexBuffer()
| void Zen::OpenGLVertexArray::addVertexBuffer |
( |
const std::shared_ptr< VertexBuffer > & | vertexBuffer | ) |
|
|
overridevirtual |
◆ bind()
| void Zen::OpenGLVertexArray::bind |
( |
| ) |
const |
|
overridevirtual |
◆ Create()
◆ getIndexBuffer()
| virtual const std::shared_ptr< IndexBuffer > & Zen::OpenGLVertexArray::getIndexBuffer |
( |
| ) |
const |
|
inlinevirtual |
◆ getVertexBuffers()
| virtual const std::vector< std::shared_ptr< VertexBuffer > > & Zen::OpenGLVertexArray::getVertexBuffers |
( |
| ) |
const |
|
inlinevirtual |
◆ setIndexBuffer()
| void Zen::OpenGLVertexArray::setIndexBuffer |
( |
const std::shared_ptr< IndexBuffer > & | indexBuffer | ) |
|
|
overridevirtual |
◆ unbind()
| void Zen::OpenGLVertexArray::unbind |
( |
| ) |
const |
|
overridevirtual |
The documentation for this class was generated from the following files: