Definition at line 52 of file ZEN_Buffer.h.
◆ BufferElement()
| Zen::BufferElement::BufferElement |
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ShaderDataType | type, |
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const std::string & | name, |
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bool | isNormalized = false ) |
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inline |
◆ GetComponentCount()
| uint32_t Zen::BufferElement::GetComponentCount |
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| ) |
const |
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inline |
◆ isNormalized
| bool Zen::BufferElement::isNormalized |
◆ name
| std::string Zen::BufferElement::name |
◆ offset
| size_t Zen::BufferElement::offset |
◆ size
| uint32_t Zen::BufferElement::size |
◆ type
| ShaderDataType Zen::BufferElement::type |
The documentation for this struct was generated from the following file: