Zen 0.3.0
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GameLayer Class Referencefinal
Inheritance diagram for GameLayer:

Public Member Functions

void onAttach () override
void onUpdate (DeltaTime deltaTime) override
bool onEvent (const ZenEvent &event) override
void onGUIRender () override
virtual void onDetach ()
int getPriority () const

Detailed Description

Definition at line 23 of file GameLayer.h.

Constructor & Destructor Documentation

◆ GameLayer()

GameLayer::GameLayer ( )
inline

Definition at line 25 of file GameLayer.h.

Member Function Documentation

◆ getPriority()

int Zen::Layer::getPriority ( ) const
virtualinherited

Implements Zen::EventListener.

Definition at line 6 of file ZEN_Layer.cpp.

◆ onAttach()

void GameLayer::onAttach ( )
overridevirtual

Reimplemented from Zen::Layer.

Definition at line 20 of file GameLayer.cpp.

◆ onDetach()

virtual void Zen::Layer::onDetach ( )
inlinevirtualinherited

Definition at line 15 of file ZEN_Layer.h.

◆ onEvent()

bool GameLayer::onEvent ( const ZenEvent & event)
overridevirtual

Implements Zen::Layer.

Definition at line 87 of file GameLayer.cpp.

◆ onGUIRender()

void GameLayer::onGUIRender ( )
overridevirtual

Reimplemented from Zen::Layer.

Definition at line 323 of file GameLayer.cpp.

◆ onUpdate()

void GameLayer::onUpdate ( DeltaTime deltaTime)
overridevirtual

Reimplemented from Zen::Layer.

Definition at line 58 of file GameLayer.cpp.


The documentation for this class was generated from the following files: