Definition at line 23 of file GameLayer.h.
◆ GameLayer()
◆ getPriority()
| int Zen::Layer::getPriority |
( |
| ) |
const |
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virtualinherited |
◆ onAttach()
| void GameLayer::onAttach |
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| ) |
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overridevirtual |
◆ onDetach()
| virtual void Zen::Layer::onDetach |
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| ) |
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inlinevirtualinherited |
◆ onEvent()
| bool GameLayer::onEvent |
( |
const ZenEvent & | event | ) |
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overridevirtual |
◆ onGUIRender()
| void GameLayer::onGUIRender |
( |
| ) |
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overridevirtual |
◆ onUpdate()
| void GameLayer::onUpdate |
( |
DeltaTime | deltaTime | ) |
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overridevirtual |
The documentation for this class was generated from the following files: